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[DrH]Deathwatch[Ldr] Legendary
Team : -none-
Posts : 279 Join date : 2011-02-04 Location : Cabin next to Asad's house
| Subject: Re: [SoA] Mod Pack Fri Apr 29, 2011 4:53 am | |
| - Ranger wrote:
- um put a thing into ur nose and some in the eyes and ears and mouth and start screwing it
Okay.... are the things screws? |
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Ranger Member
Team : evf.
Posts : 307 Join date : 2011-01-30
| Subject: Re: [SoA] Mod Pack Fri Apr 29, 2011 2:48 pm | |
| maybe or just put dynamites in it |
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[DrH]Deathwatch[Ldr] Legendary
Team : -none-
Posts : 279 Join date : 2011-02-04 Location : Cabin next to Asad's house
| Subject: Re: [SoA] Mod Pack Sat Apr 30, 2011 1:57 am | |
| - Ranger wrote:
- maybe or just put dynamites in it
I think we are spamming now... So I think we should stop... P.S. Is PME dead yet? I can't believe someone wants to join PME.... And what is PoH? |
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Guest Guest
| Subject: Re: [SoA] Mod Pack Sat Apr 30, 2011 2:56 am | |
| idk about PME and all I know about PoH is it's Polish. |
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[DrH]Deathwatch[Ldr] Legendary
Team : -none-
Posts : 279 Join date : 2011-02-04 Location : Cabin next to Asad's house
| Subject: Re: [SoA] Mod Pack Sat Apr 30, 2011 9:54 am | |
| - [b²fi] ±¥mßålå±®[c²] wrote:
- idk about PME and all I know about PoH is it's Polish.
I just can't believe anyone would join PME or PoH. |
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evf. IronSky Knife Guru
ID : evf. Flayed One Team : Ldr.
Posts : 1777 Join date : 2009-12-06 Age : 31 Location : Cabin in the forest...
| Subject: Re: [SoA] Mod Pack Sat Apr 30, 2011 12:26 pm | |
| Stop spamming this topic.
Next spam post and I delete the user along with all the posts. |
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[DrH]Deathwatch[Ldr] Legendary
Team : -none-
Posts : 279 Join date : 2011-02-04 Location : Cabin next to Asad's house
| Subject: Re: [SoA] Mod Pack Sat Apr 30, 2011 10:04 pm | |
| - evf. IronSky wrote:
- Stop spamming this topic.
Next spam post and I delete the user along with all the posts. Okay, I just wanted to know more about PME and PoH. |
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jokerofman Member
Team : Unknown response
Posts : 180 Join date : 2011-03-27 Age : 33 Location : Pennsylvania , United States
| Subject: Re: [SoA] Mod Pack Mon May 09, 2011 4:35 am | |
| So what all was in the Soa mod pack and can it be redone for Swd to use ? i think Swd needs to change its map here shortly anyhow ..
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[DrH]Deathwatch[Ldr] Legendary
Team : -none-
Posts : 279 Join date : 2011-02-04 Location : Cabin next to Asad's house
| Subject: Re: [SoA] Mod Pack Mon May 09, 2011 7:25 am | |
| - jokerofman wrote:
- So what all was in the Soa mod pack and can it be redone for Swd to use ? i think Swd needs to change its map here shortly anyhow ..
Why? Hellendoorn 591 is great(without the tank) |
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jokerofman Member
Team : Unknown response
Posts : 180 Join date : 2011-03-27 Age : 33 Location : Pennsylvania , United States
| Subject: Re: [SoA] Mod Pack Mon May 09, 2011 8:21 am | |
| i think it just gets boring after so long... |
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Kai Member
Team : -
Posts : 85 Join date : 2011-03-20 Age : 34 Location : Slovenia, Europe
| Subject: Re: [SoA] Mod Pack Mon May 09, 2011 9:18 am | |
| Tank should have bigger respawn time AT LEAST. Natter is quite common now because every noob can get tank down and shoot with natter.
And IMO turning grenades off. Would stop random grenade spammers from getting kills and ruining the game.. |
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[DrH]Deathwatch[Ldr] Legendary
Team : -none-
Posts : 279 Join date : 2011-02-04 Location : Cabin next to Asad's house
| Subject: Re: [SoA] Mod Pack Tue May 10, 2011 2:26 am | |
| - Kai wrote:
- Tank should have bigger respawn time AT LEAST. Natter is quite common now because every noob can get tank down and shoot with natter.
And IMO turning grenades off. Would stop random grenade spammers from getting kills and ruining the game.. Nah, I don't think nades should be turned off, some non noobs don't nade spam. And sometimes they are useful. If you get killed by nade spammers, then.... |
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| Subject: Re: [SoA] Mod Pack | |
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